When I use a stone texture and change the diffuse value, only one
element of the texture is changed:
#include "colors.inc"
#include "stones.inc"
camera{location z*-2}
light_source{z*-2 rgb 1}
plane
{
z, 0
texture
{
T_Stone25
}
finish
{
diffuse 2
}
}
Why isn't the whole texture changed? What can I do to change the
diffuse value of the whole texture?
I use POV-Ray 3.5.
Felix Wiemann
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